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James OReilly

IBM Virtual Worlds 1Q 2008 roundup - 0 views

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    Mike Rhodin, General Manager of IBM Lotus software, recently made five predictions about the future of collaborative working. They included open standards, increase in IM and other real-time tools.
Joachim Niemeier

5 Tips for Knowledge Gardeners: How to Grow a Collaborative Learning Community - 2 views

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    "The world is going open source, but that doesn't mean every organization's culture is open-sourced. New ideas and systems need nurturing."
Benjamin Jörissen

12 eLearning Predictions for 2009 - 0 views

  • #1 - "Self-Directed Learning" Increases
  • eLearning 2.0 Grows
  • rapid growth in the use of wikis for content presentation
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  • growth in discussions and social networks for collaborative learning
  • organizations who try to create big eLearning 2.0 Strategies will move much slower than organizations who adopt easy to use tools and make tactical use of these tools
  • Pressure for Social Learning Solutions in Corporate Learning
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    Social learning solutions like social homework help provided by Cramster; CampusBug, Grockit, TutorVista, EduFire, English Cafe, and the list goes on and on. What will happen to about 20% of the workplace learning professionals is that some VP/C level in your company will have their teenager or college age kid use one of these services and tell them about it. They will they proceed to wonder why you aren't doing something similar.
Benjamin Jörissen

SUNY Oswego - Editorial: The Components of Authentic Learning (Journal of Authentic Lea... - 0 views

  • "authentic learning" is relatively recent, the idea of learning in contexts that promote real-life applications of knowledge
  • learning in contexts that promote real-life applications of knowledge
  • Approaches that focus on such authentic tasks include project-based learning, the case method, problem-based learning, cognitive apprenticeship (Collins, Brown, & Newman, 1989), situated learning, constructive learning environments (Jonassen, 1999), collaborative problem solving (Nelson, 1999), and goal-based scenarios (Schank, Berman, & MacPerson, 1999).
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  • Renzulli, Gentry, and Reis (2004) identified four criteria
  • investigate a real-life problem
  • problem needed to be open-ended
  • devise solutions that change people's actions, beliefs, or attitudes
  • targeted a real audience beyond the classroom
  • Callison and Lamb (2004)
  • authentic learning occurred at the intersection of workplace information problems, personal information needs, and academic information problems or tasks
  • Authentic Learning Involves Problems Rooted in the Real World
  • Authentic Learning through Inquiry and Thinking Skills
  • Authentic Learning Occurs through Discourse among a Community of Learners
  • Learners are Empowered through Authentic Learning
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